This is one of my very occasional Byte Cellar posts not pertaining to vintage computing, but it’s something I’ve really had on my mind and have been needing to share for the past few weeks.
Earlier this month Hello Games released their much anticipated space exploration / survival game No Man’s Sky for the Playstation 4 and Windows PC. The game was five years in the making by Sean Murray and his small team and just might be the most highly anticipated title to come along in as many years. The promise of No Man’s Sky was a ticket to a procedurally generated universe with infinite worlds to explore. Well, 18.4 quintillion planets (2^64) — entire planets, every inch of which you could explore if you so chose. The media hyped the game incredibly, building up a massive fervor in the months prior to its release. (When, earlier this year, Murray announced that the game would be delayed several months, both he and the reporter who broke the story received death threats.) And then the release came…and so did the haters.
Many review sites who, in previews of the game months earlier, referred to No Man’s Sky in messianic terms were now giving it 6/10 ratings. Particularly vocal hardcore PC gamers were screaming that the online aspect of the game was less than they felt Hello had promised — there was no true multiplayer. People were finishing the storyline quest (which one has the option to ignore at the outset) in a week or two and writing off the game as too short, with too little substance. And the PC launch was, unfortunately, fraught with performance issues. There was much vitriol.
Not everybody felt “cheated,” however. There were some who felt…amazed. In awe. Immersed utterly. Emotionally moved. I count myself among those fortunate individuals.
Playing No Man’s Sky is the best and most breathtaking gaming experience I have ever had in my life. The sense of the infinite and of limitless discovery is tremendous. I am just lost in this game.
“Game.” Is it a game? It certainly seems more of a pursuit, a hobby, even a passion than a game to me. Inserting one’s self into No Man’s Sky is to begin a potentially endless adventure, visiting world after world after world that no eyes have ever seen before. Worlds placid, worlds violent. Worlds teaming with beautiful and fascinating life both plant and animal. Dead worlds, as well. You can never know what’s waiting down below when you drop into atmo.