Tag Archives: graphics

A Colorful “Peek” at the Graphics Performance of the Apple II

This week Apple held a special event in which it announced a variety of new hardware and services, chief among them being a new model in the Macintosh lineup, the Mac Studio powered by the equally new 20-core M1 Ultra … Continue reading

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Ray Tracing Is No New Thing

In the world of modern PC graphics hardware, all the buzz right now is about a rendering technique call ray tracing. This is mainly due to the release of Nvidia’s RTX development platform and Microsoft announcing its compatible DirectX Raytracing (DXR) … Continue reading

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A Unique Work of Art for My Office in D.C.

Just a quick post to share a recent addition to my office (full disclosure: it’s a cubicle) at my workplace in Washington D.C., a framed plotter print — artwork created by Paul Rickards. For quite a while now I’ve been … Continue reading

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Bmp2DHGR Revisited: A Slideshow Running on Real Metal

Last month I published a post about Bill Buckels’ Bmp2DHGR, a command-line utility for modern systems that converts high-color source images into Apple II graphics files supporting every graphics mode of the 128K Apple IIe and //c. The most interesting … Continue reading

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Bmp2DHR: The Best Apple II Graphics You’ll See This Week [UPDATED]

I brought home my first Apple IIgs in the fall of 1987. That was year that CompuServe released the initial GIF specification (along with clarification that the “G” is soft). Up until then, the graphics files worth looking at existed … Continue reading

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Glowing Pixels Replace Swirls of Paint at the Smithsonian

This past weekend, my daughter and I attended an exhibit at the Smithsonian American Art Museum in Washington, D.C. that no gamer or pixel artist in the region will want to miss. The Art of Video Games exlores the 40 … Continue reading

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