Chips & Technologies’ WINGINE Graphics Subsystem

I’ve gone through a lot of computers since I got my first for Christmas in 1982 (age 10). A few were PCs. Of the PCs I’ve owned, one had a particularly interesting feature that I’ll wager no one reading this has ever heard about.

I’d been a NeXT fan since the Cube was announced back in ’88, and long lusted for their hardware. It wasn’t until ’94 that I had the opportunity to buy a NEXTSTEP box. After much research, I went with a 66MHz 486-based PC fabricated by a company out of Alaska called eCesys. The system was all black: black mini-tower case, black keyboard, black 17″ Altima screen – reminiscent of NeXT’s own black hardware. It was a thing of beauty and cost at the time, as I recall, about $4,500. Inside was a JCIS (JC Information Systems Corp.) motherboard featuring ISA, VLB, and a third bus that made it rather unique. Next to the VLB slot was a WINGINE local bus slot.

WINGINE was designed by Chips & Technologies to be an extremely high speed framebuffer requiring motherboard support in the form of a C&T chipset and a proprietary local bus WINGINE slot into which the WINGINE graphics board was inserted. This made the system one of the preferred graphics configurations for NEXTSTEP, as the operating system did not employ any 2D graphics acceleration – all it wanted was an extremely high bandwidth video subsystem. (Graphically intensive NEXTSTEP was the first OS to feature “solid drags” of windows which, at the time, was a rather heavy lift.)

The following is an excerpt from SmartComputing’s Jan. ’93 article, “CHIPS And Technologies’ WINGINE: Giving Windows Horsepower” (via Internet Archive):

A motherboard with the WINGINE chip incorporates the benefits of a local bus with another advantage–video components right on the motherboard. WINGINE Product Manager Carlos Bielicki says, “The main components of a video adapter are the graphics controller and video memory. In the WINGINE system, the ‘graphics controller’ function is carried out by the CPU and WINGINE.” Now the microprocessor has direct access to system memory as well as the video memory–without a trip to the ISA bus.

The WINGINE also utilized expensive, dual-ported VRAM as opposed to cheaper DRAM for optimal speed. I can attest to the performance delivered by the system; that black 486 truly felt like a graphics workstation. An interesting piece of technology history.

This entry was posted in NeXT. Bookmark the permalink.

2 Responses to Chips & Technologies’ WINGINE Graphics Subsystem

  1. Scott Cutler says:

    I cannot believe I just stumbled on this while researching something for a conference. As your Google Cache page shows, I was one of the architects of Wingine and the person who pushed through the program.

    While Wingine as a piece of hardware was not very successful, its secondary impacts were. It was all in the driver. When Wingine’s driver, having been optimized for direct memory access, was applied to a laptop graphics chipset (which also had a fast memory path), it made the laptop significantly faster than competitive solutions, thus making Chips and Technologies the market share leader in laptop graphics. This was not lost on Microsoft and eventually all graphics solutions moved off of a slow bus and leveraged the Wingine driver architecture.

    It is often the secondary things which are enabled by an invention that make the most impact.

    Thanks for bringing back a great memory.

  2. Pingback: Setting Out to Build a 486-Class DOS Box | Byte Cellar

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>